Monday, February 22, 2010

Slow Progress is still Progress

We got a new build at the end of last week, and I gotta say we're making some big headway on the game. Feels like a real step forward. Controls are feeling good, I think we've got a great new system that folks will really like. Just like Spin Puzzle where we came up with an elegant new way to do puzzle games by removing clutter and putting touch and tilt sensing technology to use, I think Ruby Rust will manage to show a new model for action-rpgs on the iphone. It should be a step in the right direction for the industry.

Of course in the end Ruby Rust will really only be a success if it finds it's market. App marketing is perhaps one of the most competitive markets yet and we're certainly having a hard time getting that foot in the door with Spin Puzzle. We've got some ads running, but we're still in short supply of reviews, since we're not going to support the pay-for-review sites we have to lobby, wait and hope the review sites will pick us up. If anyone can, posting reviews of our Spin Puzzle game really helps us out, not just find our market, but hear what you have to say. We started this company to do what we love, but we really value your feedback, we want to know what you think and hope that whatever the product you'll let us know how we're doing and what you like or didn't like.

[spin puzzle game review captured from iTunes]

Spin Puzzle's first review - thanks Heriberto! Hopefully we can get a lot more reviews (especially from our US fans!) and get a composite rating posted in the app store very soon!

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